Preparing a model for import

NOTE: This tutorial is aimed towards 3ds max and the 3ds format...
Imported models will need the following things

a seperate JPG Texture(s) the Mesh

for lighting to display correctly...

you will need to make a material in the mateerial editor - drag + drop the jpg texture(s) onto each of the material balls - you cannot drag and drop onto the models themselves because the lighting becomes void and will only display as full bright in the editor

you need to set the folloring parameters

Ambient/Diffuse (32,32,32) &lt;- these are usually linked Specular(00,00,00) &lt;- if its not metalic or shiny

if there is a shiny surface set this to (8,8,8) or (16,16,16) &lt;- any brighter will take in too much lighting in the editor

when you have set up your materials simply drag each material to the relevent Object part

save as .3ds (in the same folder as the textures for eas of use later on)

import your model into rb3d and it will display perfectly hope this helps